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Playable Universal Capture

George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, HåkanKihlström, Daniel Roizman, Kevin Noone, Jeff O'Connell, appeared in ACM SIGGRAPH 2006 Sketches and Applications Program
Boston, MA: ACM SIGGRAPH, August (2006).

Making of The Superpunch

George Borshukov, Kody Sabourin, Masuo Suzuki, Oystein Larsen, Tadao Mihashi, Ken Faiman, Scott Schinderman, Oliver James, John Jack, appeared in ACM SIGGRAPH 2004 Sketches and Applications Program and Computer Animation Festival’s Electronic Theater,
Los Angeles, CA: ACM SIGGRAPH, August (2004).

Universal Capture - Image-based Facial Animation for "The Matrix Reloaded"

George Borshukov, Dan Piponi, Oystein Larsen, J.P.Lewis, Christina Tempelaar-Lietz, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).

Realistic Human Face Rendering for "The Matrix Reloaded"

George Borshukov and J.P.Lewis, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).

Measured BRDF in Film Production - Realistic Cloth Appearance for "The Matrix Reloaded"

George Borshukov, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).

Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending

Dan Piponi and George Borshukov, ACM SIGGRAPH 2000 Conference Proceedings,
New Orleans, LA: ACM SIGGRAPH, pp. 471-478; August (2000).

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