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GEORGE BORSHUKOV.

CREATIVE 3D TECHNOLOGIST

Multiple Sci-Tech Academy Award Winner, 3D and Computer Graphics Innovator in Film, Video Games, Apparel E-commerce, Real Estate Visualization

01 PROFESSIONAL

EXPERTISE AND ACHIVEMENTS IN TECHNOLOGY

3D

VISUALIZATION

INNOVATION

PATENTS

SYSTEM ARCHITECTURE

WEB TECHNOLOGY

RENDERING / GPU

PROFESSIONAL 

02 PORTFOLIO

VISUAL WORK TOUR. SEE MORE >

03 Experience

2015-2018

Intervisual

Founder and CEO

Virtual fit solution for apparel using 3D garment draping and visualization on personalized to a shopper avatars. Intel Capital pipeline company, part of Intel's Immersive Shopping Initiative. Technology being tested by top global sports apparel brands.

2004-2009

Electronic Arts

Director of Creative R&D

Real-time + interactivity - early VR/AR-like “interactive experience” prototypes using 3D camera sensors with realistic  3D characters. Virtual Tiger Woods interactivity  at E3 2006. Real-time realism, facial capture for Fight Night at E3 2005.

1999-2000

Mission: Impossible 2

Research & Development

Applied real-time photogrammetric rendering techniques for 3D previz of downtown Sydney assisting with VFX shot planning. A precursor to Virtual Production pipelines common in visual effects today.

1997-1999

The Matrix

Bullet Time Technical Designer

Developed the Sci-Tech Academy Award winning image-based virtual cinematography pipeline for capturing real film sets and locations. The Bullet Time sequences captured people’s imagination and were crucial for The Matrix winning the 1999 Oscar for Best Visual Effects.  

2009-2015

Embodee

CTO

Led development of scalable garment digitization and visualization technology for quality 3D garments taking physical products into vivid 3D imagery. Realistic real-time rendering of branded apparel products. Successful virtual fit pilot with Hurley. Built multi-million business in mass customization powering visual configurators for custom team sports uniforms and shoes of world leading sports apparel brands.

2000-2003

The Matrix 2 & 3

VFX Technology Supervisor

Led the Sci-Tech Academy Award winning development of photoreal digital actors showcased in the Burly Brawl and Superpunch sequences in "The Matrix Reloaded" and "The Matrix Revolutions". 

2017-2021

BeyondView

Interim CTO

Steering a product and technology transition at a seed stage startup from volumetric capture for VR/AR entertainment to spatial collaboration and visualization applications targeting real estate business verticals. 

2021-Present

Epic Games

Special Projects Supervisor, Digital Humans

Domain expert working on a variety of high-profile Digital Humans technology projects and initiatives.

CONTACT

gdborshukov@gmail.com

Tel: 1-415-602-6068

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