01 PROFESSIONAL
EXPERTISE AND ACHIVEMENTS IN TECHNOLOGY
3D
VISUALIZATION
INNOVATION
PATENTS
SYSTEM ARCHITECTURE
WEB TECHNOLOGY
RENDERING / GPU
02 PORTFOLIO
VISUAL WORK TOUR. SEE MORE >
03 Experience
2015-2018
Intervisual
Founder and CEO
Virtual fit solution for apparel using 3D garment draping and visualization on personalized to a shopper avatars. Intel Capital pipeline company, part of Intel's Immersive Shopping Initiative. Technology being tested by top global sports apparel brands.
2004-2009
Electronic Arts
Director of Creative R&D
Real-time + interactivity - early VR/AR-like “interactive experience” prototypes using 3D camera sensors with realistic 3D characters. Virtual Tiger Woods interactivity at E3 2006. Real-time realism, facial capture for Fight Night at E3 2005.
1999-2000
Mission: Impossible 2
Research & Development
Applied real-time photogrammetric rendering techniques for 3D previz of downtown Sydney assisting with VFX shot planning. A precursor to Virtual Production pipelines common in visual effects today.
1997-1999
The Matrix
Bullet Time Technical Designer
Developed the Sci-Tech Academy Award winning image-based virtual cinematography pipeline for capturing real film sets and locations. The Bullet Time sequences captured people’s imagination and were crucial for The Matrix winning the 1999 Oscar for Best Visual Effects.
2009-2015
Embodee
CTO
Led development of scalable garment digitization and visualization technology for quality 3D garments taking physical products into vivid 3D imagery. Realistic real-time rendering of branded apparel products. Successful virtual fit pilot with Hurley. Built multi-million business in mass customization powering visual configurators for custom team sports uniforms and shoes of world leading sports apparel brands.
2000-2003
The Matrix 2 & 3
VFX Technology Supervisor
Led the Sci-Tech Academy Award winning development of photoreal digital actors showcased in the Burly Brawl and Superpunch sequences in "The Matrix Reloaded" and "The Matrix Revolutions".
2017-2021
BeyondView
Interim CTO
Steering a product and technology transition at a seed stage startup from volumetric capture for VR/AR entertainment to spatial collaboration and visualization applications targeting real estate business verticals.
2021-Present
Epic Games
Special Projects Supervisor, Digital Humans
Domain expert working on a variety of high-profile Digital Humans technology projects and initiatives.